From the FETC Show, Texas Instruments talks about some of their new issued products available at the show!
For more information, visit Texas Instruments.
From the FETC Show, Texas Instruments talks about some of their new issued products available at the show!
For more information, visit Texas Instruments.
Posted at 07:47 AM in Books, Breaking News, Emerging Technologies, Games, Interviews, LMS Systems, Podcasts, Security and Networking, Software Solutions, Web-Based Solutions | Permalink | Comments (0) | TrackBack (0)
Mentor InterActive has released My Virtual Tutor - Reading, an interactive game that improves children’s reading and comprehension skills. The product, which will be exclusively available for Nintendo DS™, offers a new use for the popular system that makes learning to read fun, affordable, and portable. My Virtual Tutor - Reading gives moms and dads effective solution to aid children in learning to read on a system they already love.
Derived from a teaching system and proprietary software developed by faculty from the University of Colorado’s Center for Spoken Language Research, My Virtual Tutor – Reading lets children practice reading skills on Nintendo DS through interactive books, fun reading and word exercises and quizzes that allow the child to earn a prize. The child holds the DS vertically like a book and is guided through the different game modes by an animated tutor that reads, repeats and provides encouraging words.
My Virtual Tutor - Reading concentrates on five reading areas including Phonemic Awareness, Phonics, Comprehension, Fluency, and Vocabulary–all recommended by the Department of Education to improve reading proficiency. My Virtual Tutor - Reading will be available in different packages (Pre-K to kindergarten, kindergarten to first grade, and first grade to second grade), each based on age appropriate curriculum and books.
My Virtual Tutor - Reading was developed by 1st Playable Productions, LLC. My Virtual Tutor - Reading for Nintendo DS will be available at mass and specialty retailers throughout North America such as Toy R’ Us, GameStop, Best Buy, and Amazon.com in early September for a suggested retail price of $29.99. The Pre-K- K SKUs is rated EC (Early Childhood) and the K-1st Grade and 1st-2nd Grade SKUs are rated E (Everyone) by the ESRB.
For More Information, visit My Virtual Tutor: Reading.
Posted at 09:40 AM in Breaking News, Emerging Technologies, Games, LMS Systems, Software Solutions, Web-Based Solutions | Permalink | Comments (1) | TrackBack (0)
Games and Education Innovators Team Up to Boost Maths Learning
Against a backdrop of UK maths standards falling to an all-time low (UK students now rank only 24th in maths proficiency, according to the PISA international league table), Mangahigh today launches the first curriculum-compliant, games-based learning site focusing on maths for secondary school students. Mangahigh is led by Dr. Marcus du Sautoy (maths professor at the University of Oxford and Simonyi Professor for the Public Understanding of Science) and Toby Rowland (co-founder of King.com, one of the world’s largest casual games companies), who have teamed up to improve children’s maths ability.
Mangahigh’s games are designed with maths at their core and feature commercial-quality gameplay, rewarding students with curriculum-compliant achievements that celebrate their progress. Through gameplay, Mangahigh aims to provoke students to explore sophisticated maths concepts and reinforce skills through repetition. The games are supported by Prodigi, the world’s first adaptive maths learning engine for Key Stages 3 and 4.
Mangahigh will launch with five completely original maths games that are free and fun to play and are designed to make maths challenging, yet playable in a gaming context. The games allow students to grasp and practice sophisticated maths concepts in an entertaining way. The launch games are:
“Maths is frequently perceived as boring and irrelevant by students. Mangahigh aims to make maths fun and engaging through the use of games and also to spark an interest that reaches beyond the curriculum,” said Dr. Marcus du Sautoy. “Mangahigh will enrich students beyond the nuts and bolts of GSCE; it will give them context and a deeper insight into maths, as well as interesting facts that they can share with their friends.”
“Mangahigh aims to fuse online games and maths. Having observed millions of players hone their game-playing skills at King.com, I realised that, if this same motivation and stimulation could be bought to mathematics education, it could be a game-changer,” added Toby Rowland.
About Mangahigh
Mangahigh is the developer and publisher of the first curriculum-compliant maths games for 11-16 year-old students. Mangahigh is led by an experienced team of mathematicians, educationalists and games designers; key executives include: Toby Rowland, CEO and founder of Mangahigh, formerly the co-CEO and co-founder of King.com, one of the world’s largest casual games companies; and Dr. Marcus du Sautoy, Chairman of Mangahigh’s Board of Advisors, currently Professor of Mathematics at the University of Oxford and Simonyi Professor for the Public Understanding of Science.
For more information, visit Mangahigh.
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